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Author Message: AMD Announces Open Physics Initiative
szulmizan
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Post Posted: Wed Sep 30, 2009 9:29 pm Post: #1  - Post subject: AMD Announces Open Physics Initiative - Built & Support by OpenCL [ View Single PostView Single Post ]
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AMD Announces Open Physics Initiative for New Levels of Realism to Gaming, Simulation

AMD and Pixelux Entertainment announced a joint development agreement that is part of the AMD effort to greatly expand the use of real-time physics with graphics through the open source Bullet Physics engine. By encouraging development of physics middleware built around OpenCL and Bullet Physics, AMD and Pixelux offer a route toward physics simulation that spans game consoles, PCs and other hardware platforms. The latest graphics technologies, like the ATI Radeon HD 5800 series of GPUs, offer incredible visual fidelity and high performance physics simulation by taking the next step in realistically animating how rendered game objects move, deform and break.

“Proprietary physics solutions divide consumers and ISVs, while stifling true innovation; our competitors even develop code that they themselves admit will not work on hardware other than theirs,” said Eric Demers, chief technology officer for graphics at AMD. “By working with Pixelux and others to enable open support of physics on OpenCL and DirectX 11 capable devices we are taking the exact opposite approach.”

As the latest software developer to take advantage of ATI Stream technology to leverage multi-core CPUs and GPUs to accelerate execution of highly parallel functions, Pixelux will enable game developers to offer improved performance and interactivity across a broad range of OpenCL capable PCs. AMD is also actively pursuing support of Bullet Physics via the DirectCompute API in DirectX 11.

“Pixelux wants ensure that our technology can take advantage of the computing resources that any particular hardware platform offers without locking in our users to any single platform,” said Mitchell Bunnell, CEO of Pixelux. “By working with AMD to run our software in OpenCL we stay true to that goal.”

Pixelux is an industry leader in material physics simulation based on the Finite Element Method. After many years of exclusivity, Pixelux has announced they will be providing a new version of its Digital Molecular Matter (DMM) System that can be licensed by anyone and that more easily integrates with other physics systems. This new version of DMM will feature integration with the free and open source Bullet Physics engine. DMM and Bullet are designed to operate together to enable players to experience visually and kinetically realistic worlds where objects react as they do in real-life. From crumbling stone walls, denting metal, splintering wooden beams and even swaying organic plant life, the combination of DMM and Bullet Physics, will be designed to enable users to experience the next generation of physics as never before and offer an amazing solution for game developers and incredible realism for players.

Source: AMD
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Post Posted: Wed Sep 30, 2009 9:40 pm Post: #2  - Post subject: RE: AMD Announces Open Physics Initiative - [ View Single PostView Single Post ]
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Very good news for AMD/ATI user.. no need to worry..
ATI pun support physics..

tak tau mcm mana nvidia respon..
nvidia beli ageia dgn kos yg cukup besar..
AMD/ATI lak bangunkan physics menggunakan open source
medium.. and much better OpenCL support..
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Post Posted: Thu Oct 01, 2009 12:11 am Post: #3  - Post subject: RE: AMD Announces Open Physics Initiative - [ View Single PostView Single Post ]
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ATI pun support [b]physics..[/b]


apa itu physics? dizzy
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Post Posted: Thu Oct 01, 2009 12:37 am Post: #4  - Post subject: RE: AMD Announces Open Physics Initiative - [ View Single PostView Single Post ]
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ZaaG wrote:
apa itu physics?

physics tu bahasa mudahnya untuk menonjolkan effect graphic yang lebih realistik
dan menarik.. (kira ia nampak detail dan real time scene)
contoh mcm asap, partikel letupan, dust, api, dn mcm2 lg..

pada asalnya physics features ni di process dkt cpu.. tapi ia akan menyebabkan
cpu load tinggi so bila features physic ni diperkenalkan task tu diambil alih oleh GPU.
Tujuannya bagi membolehkan cpu concentrate load activity lain..

so dapat graphic yang cantik tapi tidak banyak mengorbankan prestasi system
secara keseluruhannya..

nvidia start support physics features ni bermula dengan nvidia 8000 series..
tapi tak banyak game company adapt physics ni sbb ianya license dan
kebanyakan menunggu teknologi OpenCL yg lbh menarik (and its open source)
OpenCL give more features untuk 3D graphic dan support physics instruction.
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Post Posted: Thu Oct 01, 2009 11:22 am Post: #5  - Post subject: RE: AMD Announces Open Physics Initiative - [ View Single PostView Single Post ]
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untuk directX11...??? directX10 pun aku tak guna lagi..... :(
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Post Posted: Thu Oct 01, 2009 4:12 pm Post: #6  - Post subject: RE: AMD Announces Open Physics Initiative - [ View Single PostView Single Post ]
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alamaailman wrote:
untuk directX11...??? directX10 pun aku tak guna lagi..... :(

masih pakai directx9 ke.. should be okay.. its time to step up to directx11 graphic card.
Game yang support directx11 hanya akan ada dipasaran lewat hujung tahun ni dan
kuantitinya tidak banyak.. so tak yah risau sangat.. Directx11 will have longer life compare to
directx10..
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